Table of Contents

The Application of AI in Teaching Chinese as a Foreign Language: Improving Classroom Interaction and Student Engagement
*Panjie Dong and Joseph M. Velarde

Abstract: Artificial intelligence (AI) technology has advanced rapidly in recent years, and its integration into language education has grown steadily, particularly in Teaching Chinese as a Foreign Language (TCFL). Within this context, this study aims to systematically explore how AI use correlates with classroom interaction, student engagement, and collaborative learning in TCFL. Three core research questions ...

▶ Link: https://doi.org/10.58946/apjfes-5.3.P6
SonicLens: Visual Metaphors and Explainable AI for Formative Feedback in Sound Design Education
*Razif Mohamed

Abstract: SonicLens is an artificial intelligence application designed to assist design students as they encounter the complexities of sound design. Within design education, critique is widely recognized as the signature pedagogy that shapes how students reflect, iterate, and refine their creative work. However, many novice learners find the technical vocabulary of audio engineering difficult to interpret, while instructors ...

▶ Link: https://doi.org/10.58946/apjfes-5.3.P7
Animation and BIM-VR Integration for Architectural Design Visualization
*Anne Chua Ann Yii, Chai Changsaar, Jiao Yang, Lee Chia Kuang, Nur IzieAdiana Abidin and Goh Kai Chen

Abstract: Architectural design visualisation in Architecture, Engineering and Construction (AEC) education requires integrated digital workflows supporting immersive spatial experience. These workflows enable dynamic environmental simulation and seamless software interoperability. Existing approaches face challenges including fragmented multi-software pipelines and limited animation integration within BIM-VR environments. Loss of parametric metadata during file conversion further constrains current workflows. This study develops ...

▶ Link: https://doi.org/10.58946/apjfes-5.3.P8
Practice-Led Action Research on Gamified Intangible Cultural Heritage Learning: Motivating and Engaging University Students
*Li Rui and Goh Wei Wei

Abstract: Digital gamification is increasingly employed in higher education to enhance culturally situated learning. However, in the context of intangible cultural heritage (ICH), the design choices that sustain student motivation and engagement remain unclear. This study examines the impact of a gamified learning experiences platform centred on Yue Opera’s costume craft in China. A qualitative practice-led action ...

▶ Link: https://doi.org/10.58946/apjfes-5.3.P9