Taylor's FSLM Journals
Journey into the Virtual Realm: Exploring Gaming Addiction, Sensation Seeking, and Boredom Proneness in Arabic Special Learners

@ Asia-Pacific Journal of Futures in Education and Society

Online ISSN: 2811-3586

Mona Saleh Alanazi

Abstract: Addiction to video games begins as a harmless pastime but may quickly spiral out of control, affecting every aspect of one’s life. Research helps determine why some people are drawn to video games and have a short attention span and a penchant for risky activities. Gaming caters to the boredom-prone and sensation-seeking natures common among young people, who are also more likely to try new activities without considering the consequences. Pathological problems and abnormal behaviours can be avoided by just being aware of the effects of gaming
and how people respond to them. The current study focuses on college students’ propensity for gaming addiction, sensation seeking, and boredom. One hundred individuals (50 men and 50 women) were assessed using Gaming Addiction Scale (GAS), Arnett’s Inventory of Sensation Seeking (AISS), and Boredom Proneness Scale (BPS). The findings show a strong relationship between compulsive gaming, the desire for novel experiences, and the tendency to get bored quickly. Thus, a person’s propensity towards experience seeking and ennui is profoundly affected by their gaming addiction.

Keywords: Gaming addiction, sensation seeking, boredom proneness, gifted learners, special education.