Devie Rahmawati, *Deddy Mulyana & Dyah Safitri
Abstract: This study aimed to underpin the flow of gaming knowledge amongst online gamers in Indonesia. The findings were derived from the observations of 152 Dota 2 players in the cafes of Jakarta, Bogor, Depok, Tangerang and Bekasi (Jabodetabek), Indonesia. Specifically, this study intended to explore the motivation for players to share knowledge with fellow gamers…