*Aris Abdul Rahman, Khairudin Murad, Wardatul Hayat Adnan
Abstract:
Virtual reality (VR) technology is a computer simulation system that generates immersive learning experiences in a virtual world. Simulated environments created using VR has the potential to impact learner attitude which directly influences learners’ physical learning behaviour through interactive three-dimensional views. This innovative approach of communication is able to guide students engaging with real-time simulations, making it a powerful tool for gaining a deeper understanding of knowledge. In contrast to the monotonous nature of traditional learning methods, interactive learning processes facilitated by VR are less time-consuming and enhance learning attitudes among students. The flexibility to learn anytime and anywhere encourages students to adapt to new skills fast. In this context, the main objective of this study is to explore the acceptance of VR among junior boy scouts and its influence on their learning attitude.
Keywords: Virtual reality, communication, learning attitude, junior boy scouts, Kuala Lumpur

